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=         VRL filter v4.0 for ZModeler v1.04c readme file.            =
=                                               (c) Oleg M. 2000      =
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1) Importing the VRL files into ZModeler
   - Extract the VRL and according textures files from MAS file.
   SCGT:
   - Convert texture files from RAW to TGA (with/without alpha chanell).
   F2000
   - Convert texture files to BMP files
   - Run ZModeler.exe
(*in ZModeler*)
   - Click import button (Ctrl-I) key.
   - Select a proper filetype (vrl files), chose the file and click
     Open button.
   - Choose proper game type.
   - if all the corresponding textures will be found, then the mesh
     in the 3DView will be textured. Tip: To see all textures goto
     Material Editor (Ctrl-E) and skim through the materials named
     "Textured Material xxxxx.tga" (bmp). You can also load textures in the
     Material Editor.

2) Exporting the VRL files from ZModeler
   - Select menuitem File/Export or press (Ctrl-E)
   - Select a proper filetype (VRL).
   - Choose the file to overwrite. NOTE: if you type a filename, then
     you MUST type an extention also. (.vrl)
   - A DialogBox will appear. Select an object name (only one) from
     the list and press OK. The selected object will be exported.
   - Choose proper game type.

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3) Updates:
   - Supports Formula One 2000 VRL files.
   - Miscelaneous Flag 1 stands using alpha chanell (in SCGT)
   - Semi-transparecy (like in tail/head lights, shadow and some other objects)
     have been moved to faces internal flags: semi-transparent.
   F2000:
      - Semitransparent flags for faces
      - NoBlend flag for faces stands for No-Reflections polygons: driver, bottom.
4) Fixed Bugs:
   - Polygon types bug fixed when exporting SCGT files (Miscelaneous Flag1)

URL: www.zmodeler.com
Comments, suggestions and feedback send to
    funspeed@softhome.net


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                                Zanoza Modeler (c) Oleg M. 1999-2001